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Pathfinder rogue
Pathfinder rogue







pathfinder rogue
  1. #Pathfinder rogue how to#
  2. #Pathfinder rogue code#

Only another creature that knows thieves' cant understands such messages.

pathfinder rogue

#Pathfinder rogue code#

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue, Pathfinder Edition table.ĭuring your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll. The attack must use a finesse or a ranged weapon.

pathfinder rogue

Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll.

#Pathfinder rogue how to#

Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.Īt 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.īeginning at 1st level, you know how to strike subtly and exploit a foe's distraction. This class can be used for optional rules for rogue.Īt 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Table: The Rogue, Pathfinder Edition Level Leather armor, two daggers, and thieves' tools.(a) a burglar's pack, (b) a dungeoneer's pack, or (c) an explorer's pack.( a) a shortbow and quiver of 20 arrows or ( b) a shortsword.You start with the following equipment, in addition to the equipment granted by your background:

pathfinder rogue

Hit Dice: 1d8 per Rogue, Pathfinder Edition level Hit Points at 1st Level: 8 + Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Rogue, Pathfinder Edition level after 1stĪrmor: Light armor Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords Tools: Thieves' tools Saving Throws: Dexterity, Intelligence Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth Equipment Rogue, Pathfinder Edition Class FeaturesĪs a Rogue, Pathfinder Edition you gain the following class features.

  • 1.1.1 Table: The Rogue, Pathfinder Edition.
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    Pathfinder rogue